Real-time 3D WebGL WebGPU
Trusted by
Latest News
New in PlayCanvas Editor: A New Projects Home, and Projects over MCP
Editor 2.35 is out, and it changes the first page you see. playcanvas.com/editor is now a projects home of its own, and the project...
New in PlayCanvas Editor: Gravity Scale, the Inspector and Splat Budget Mode
Editor 2.34 is out, two weeks after 2.32, and it is built around Engine 2.23. The headline is a new Inspector launch option: tick one box...
From iPhone Video to Photorealistic 3D Digital Twin - Developer Spotlight on Solaya
Welcome to the seventh edition of Developer Spotlight, a series of blog articles where we talk to developers about how they use PlayCanvas...
New in PlayCanvas Editor: Joints, Parallax Occlusion and Splat LOD
Editor 2.32 is out, and it leads with something that has been a long time coming: the Joint component. Hinges, sliders, ball joints, springs...
WebGPU Ready
PlayCanvas is one of the first production 3D engines with full WebGPU support, including compute shaders, while maintaining WebGL2 compatibility.
3D Gaussian Splatting
Industry-leading support for 3D Gaussian Splats with editing, optimization and rendering tools built right into the platform.
Build It Your Way
Use the visual Editor, code with the Engine via npm, build declaratively with React, or use HTML Web Components. Your workflow, your choice.
Open Source
The entire PlayCanvas platform is open sourced on GitHub under the MIT license.
Fork on GitHubFeatured PlayCanvas Projects
PlayCanvas is used by studios large and small to make lightweight messenger games, online multiplayer games, extraordinary product configurators, architectural visualizations and more.
PlayCanvas in your industry
PlayCanvas is incredibly diverse and not only for games, see how it works in your industry